Master of All Masters
Quick Answer
A girl takes a job with an odd master who renames everything in the house. When a real emergency happens, she must remember the silly new words to save the home.
Why This Story Works for Bedtime
Funny nonsense words + a cozy âproblem solvedâ ending. It rewards listening and memory, which feels reassuring at bedtime.
Story at a Glance
RECOMMENDED AGES
7-10 years
READING TIME
7 min
Story Synopsis
A young girl goes to a fair looking for work and is hired by a peculiar old gentleman. When she arrives at his home, he explains his strange habit: in his house, everything has a new name. The bed becomes a âbarnacle,â the clothes are âsquibs and crackers,â and even fire and water get silly titles. The old man repeats them carefully and makes the girl practice until she can say each one exactly right. It seems like a pointless gameâuntil one night a tiny spark catches on the catâs tail near the fire. The girl wakes her master using the new names. Because she remembers them clearly, he understands at once and puts out the danger. By morning, the house is calm again, and the girl sees how listening and memory can help in a real moment.
Story Excerpt
A little girl went to a fair to find work All around her were busy people and bright stalls and friendly voices calling out The girl stood up straight and said as politely as she could Please Iâm looking for a place to be a helper At last a funny looking old gentleman came up to her He had quick eyes and a neat coat and he held his walking stick like it was part of him I will hire you he said The girl felt relieved Thank you sir she said He led her along the road to his house When they reached it he opened the door and let her step inside The old gentleman nodded as if he had been waiting to say something important In my house he told her I have something to teach you I have my own names for things The girl blinked Oh she said softly The old gentleman looked at her and asked What will you call me The girl answered the best way she knew Master or mister or whatever youâŠ
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In One Glance
A girl works for an odd master who renames everything in his house and drills her on the new words. One night a spark catches on the catâs tail, and the girl wakes the master using those strange names. He understands and puts out the spark. The story highlights listening, memory, and staying calm in a small emergency.
Frequently Asked Questions
A girl learns silly names for things and uses them during a small nighttime emergency.
Ages 7â10.
About 6â8 minutes.
Yesâbrief worry, then a cozy resolution.
Only a tiny spark, quickly put out.